APL-DEV100-040 Introduction to Swift 4


€ 690.00
(Iva esclusa)

Scheda tecnica



2 gg

From Playgrounds to protocols, discover, explore, and demonstrate how to use the fundamental building blocks of the Swift programming language. This 2-day, hands-on course is designed to teach you the basic concepts of Swift programming, including syntax, logic, structures, functions, and patterns. It also includes detailed explanations of language syntax and coding exercises.

Upon completion of the Introduction to Swift course, students will be able to:

  • Learn how to use Xcode Playgrounds to write Swift code
  • Learn common programming patterns used in Swift
  • Learn keywords and vocabulary used by the Swift language

  • Software Developers
  • Software Architects
  • Technology Consultants

Getting Started with iOS development videos: Learn about Apple’s advanced mobile device hardware, the characteristics of modern apps, the iOS software development kit, Apple developer programs, and Apple’s approach to security and distribution.
Basic computer programming concepts: You should be comfortable with basic concepts of computer programming, including variables, strings, logic, and classes. You’ll be expected to write code as part of the training.

  • Introduction to Swift and Playgrounds
    Learn about the origin of Swift and some of its basic syntax
  • Constants, Variables, and Data Types
    Learn how to define constants for values that don’t change and variables for values that do
    Learn the data types that are included in Swift and how they can help you write better code
  • Operators
    Learn how to use logical operators in Swift to check conditions and how to use control flow statements
  • Control Flow
    Learn how to use logical operators in Swift to check condition
    Learn how to use control flow statements
  • Strings
    Learn how to create and store text using the String type
    You'll learn a variety of String methods that allow you to compare two strings, access specific characters within a string, and insert and remove values
  • Functions
    Learn how to declare functions with different parameters and return types
  • Structures
    Learn how to create structures in Swift
  • Classes
    Learn what makes classes different from structures and when to use classes instead of structures
    You'll also learn about inheritance, super-classes, and sub-classes
  • Optionals
    Learn to use optionals to properly handle situations when data may or may not exist
  • Collections
    Learn about the various collection types available in Swift and how to choose the appropriate one for your program
  • Loops
    Learn how to create loops in Swift, control the conditions for looping, and specify when to stop
  • Type Casting
    Learn why some data can be expressed using only a broader type and how you can test for specific kinds of data before using it
  • Guard
    Learn to use guard statements to better manage control flow
  • Scope
    Learn to write nicely structured code that's easy to read. You'll do this by properly scoping your constants and variables
  • Enumerations
    Learn when enumerations are commonly used, how to define an enumeration, and how to work with enumerations using switch statements
  • Protocols
    Learn what protocols are, when to use them, and how to write your own. Learn how to enable objects to communicate with each other and how to extend protocols to provide shared functionality across multiple types
  • Closures
    Learn about closures, how to define them, how to use them as function arguments, and how to use some of the common functions that take closures as arguments
  • Extensions
    Learn how to define an extension, as well as how and why to use extensions

Sede Data P
Milano 26/11/2018
Roma 26/11/2018